Ferby's Blog
These are just some random ramblings, because I have nothing better to do with my time.

Wednesday, January 30, 2008

Item Questions

By John, Annie, Lucy and the Woof-Woofs at 2:51 PM

I've got some design questions that I'd like you all to answer for me. I've been thinking about the item system over the last week and I've been pondering what the user should be able to do with the items. Originally I wanted the user to be able to use, equip, or destroy items from the inventory menu. Now I'm not sure that destorying items is needed. I think if the user wants to get rid of items they should just sell them off. I don't have any plans to have an inventory limit on the number of items or number of slots that a player can have. If there was I could see a reason to let them destroy items. So what do you think? Should there be some kind of limit on how much a player can carry? Either way should the player be allowed to destory items?

Right now vendors are loaded with the same inventory everytime the game is started. I started thinking about when I put real items in the game I'm going to have certain things that I don't want multiple of or maybe very few in the game. So my solution is to save the vendors during a save to keep their inventory updated. This led to this question. If the player sells something to the vendor should they be allowed to buy it back? If so should the vendor never get rid of this item until they sell it back to the player?

 
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1 comment so far.

  1. John, Annie, Lucy and the Woof-Woofs February 11, 2008 at 1:22 PM
    I'm thinking that I won't put in the ability to destory items. Also I'll keep whatever the player sells on the vendor.

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