Ferby's Blog
These are just some random ramblings, because I have nothing better to do with my time.

Wednesday, October 31, 2007

Keyboard Bug

By John, Annie, Lucy and the Woof-Woofs at 8:42 AM

The biggest bug currently in the game is that when you click on a window outside of the game, like Firefox, and then click back to the game the game will (most of the time) stop accepting keyboard input. I thought this might be because of the code I wrote to manage keyboard input for what ever component had focus in the game, menus and maps. I figured that the component that had focus after coming back wasn't what it should be, but I did some testing last night and it seems that my key listener isn't even registering the key presses. So I'm at a loss on why this happened. Maybe it has something to do with the graphics changes I made. Maybe on JFrame or Canvas objects are lossing focus and not getting it back. I'll have to do some more testing later to see if I can find a solution.

 
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Thursday, October 25, 2007

Dev == null

By John, Annie, Lucy and the Woof-Woofs at 9:00 AM

My development time over the last two weeks have been non-existent. I've been way too wrapped up in getting the things for my house in order and as of right now I have nothing to do but waiting to sign my life over to the bank a week from tomorrow.

I still plan on releasing the new version sometime soon. It will probably be a day or two later than I had originally posted. I'm going to try to get an ANT build process set up so that I can just do a build that way and run the jar to test my code. This will make it easier to test that resources get pulled from the jar instead of having to create a folders on the user's computer inorder to access the assets the game requires.

Another thing that I've been looking into is packaging a font to go with the game. I need to look for a free font out there that fits the game and that will look good on the menus and such. Once I find one and get the code in that will load and use the font, then I need to go through the menus and gui components and make sure that the alignment is still looking ok.

 
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Tuesday, October 16, 2007

Near Completeness

By John, Annie, Lucy and the Woof-Woofs at 8:28 AM

I have now finished all but one of my required items for the next version of the game. I want to get the animation code in, but I keep holding off on it because I don't have any art to go along with that animation. I know that whatever I make myselft will end up being ugly programmer art and will take me an insane amount of time. I think I'll give it a try to night just to have something in though.

I will be releasing the next version around the 27th or 28th. This version should have all the required elements as well as the spell menu, inventory, and opening chests. Although the chests will probably only be half complete. I want to be able to add the ability to put monsters into chests so that when you open one you end up in a fight. I won't add this part until I have the specifics for combat worked out. I'm not entirely sure how that coding is going to go but I have an idea that might work. If I end up with any more time before the release I will be working on vendors.

When I post this release I'll also have a new progress list for the next release, which I hope to be doing around the end of November. One release a month sounds pretty good right? This next release will be finishing up anything I missed on the current release and everything combat related. I'll see how far along I am on this stuff before I commit myself to anything specific.

 
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Saturday, October 6, 2007

Item Menu

By John, Annie, Lucy and the Woof-Woofs at 4:58 PM

Finished up the Item Menu.

 
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Tuesday, October 2, 2007

Menus

By John, Annie, Lucy and the Woof-Woofs at 10:48 PM

Bolted on the menu system to the game. Now you can hit the cancel key (Esc, Q, or q) and it will bring up the main menu from there you can make your selection with the movement keys. Right now only Item and Quit work. The Item menu has been created, but the functionality hasn't been implemented yet. I still need to get the items displaying correctly and then I need to create and hook up the Item Selection Menu to it. Hit the cancel keys to back out of the menus.

Screenshots!

 
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