Thursday, September 27, 2007
Input goes OO
Created the Key Manager. Now I just have to add a check and a new class when I create a menu or something else that needs key input. I also refactored some code into an update() method in the for(;;) loop. This seems to be a performance hit. I'm not sure why or if it might be my imagination. Either way menus are next.
Category:
rpg