Ferby's Blog
These are just some random ramblings, because I have nothing better to do with my time.

Friday, August 17, 2007

Second Game Incentive

By John, Annie, Lucy and the Woof-Woofs at 3:37 PM

Jon and I have been discussing what we could do to put some incentive into a sequel that would make people want to play through and finish the game before that. We've been tossing around ideas that wouldn't horribly break the game for the person with the special item and wouldn't make the game way too hard for the person with out the item. Here is the my latest idea and the one I like the best so far.

I'm thinking about implementing a Relic item slot. This would just be pure stats. +5 Str, +10% resist on spells, etc. Depending on how many of these you have when you transfer your character will determine the power of the new relic you get. I'm thinking an exp modifier. Say there are 10 relics in the first game and for each one you get 5% extra exp while having the bonus relic equipped. So if you had collected all 10 relics in the first game you would have a relic in the second that would get you 150% exp while equipped.

Any ideas yourself? Post them here.

 
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